The second upgrade is available a week after purchasing the first upgrade, which is similar to the original game. There are two available upgrades, sold by Jeff at the Supermarket. In the original version of this game, your initial rucksack only holds two items, and you can carry one more in your hands, making the total three slots. Remember when I complained about how I would go crazy if they gave us three inventory slots again? They didn’t, but I’m still not happy about it. Overall, I’m not too happy at all with these easy-mode changes that have been made, and I’m not entirely sure what compelled Marvelous to remove certain aspects from the 2003 GBA release. I fell 20+ floors in the mine with 0 left in my stamina bar before passing out. It’s also significantly more difficult to pass out in this game. I’ve since discovered that animals on your farm can’t die-if you don’t feed them, they’ll be just fine, they just won’t produce byproducts for a day or two. UPDATE: It’s been two weeks since the release, and in retrospect, the only change from this list that I’d keep is rival marriages being removed the other changes have grown on me and I like them. Harvest Moon: Friends of Mineral Town (and the female version of the game) holds a very special place in my heart, as do most other games in the franchise, so I’ve decided to be whiny and petty and write an article about how discoverable they’ve made this remake, and how much easier it’s become. After the announcement of the Story of Seasons: Friends of Mineral Town remake, I became increasingly curious of what changes, if any, would come to the remake.